The game from the Reel. One sentence to Claude Code produced a complete neon 3D endless runner in a single HTML file, with touch controls for your phone. Play it here, copy the exact prompt, and use the follow-up prompts to make it your own.
Swipe or tap left and right to switch lanes, dodge the pink walls and grab the gold orbs. It speeds up the longer you survive. Works on phone and desktop (arrow keys).
mkdir neon-run && cd neon-run && claudeBuild me a neon 3D endless runner game I can play on my phone.open index.htmlThe exact file from the Reel. Open it in any browser, or hand it to Claude Code and keep building.
Every word in the prompt carries a decision, so Claude doesn't have to guess. "Neon" sets the whole look: dark background, glowing edges, a synthwave sun. "3D" makes it reach for a WebGL library (it used three.js). "Endless runner" is a genre with well-known rules: lanes, obstacles, pickups, rising speed, a score. "On my phone" adds touch controls, a portrait layout and no install. What you leave out, Claude fills with defaults that fit the genre.
Build me a neon 3D endless runner game I can play on my phone.
Tip: Swap any word and you get a different game: "Build me a pixel-art 2D snake game I can play on my phone."
The game is a single index.html, so getting it onto a phone is just getting one file somewhere a browser can open it.
Publish this game to GitHub Pages and give me the link.
Tip: The game loads three.js from a CDN, so the phone needs internet the first time you open it.
Once the first version runs, each follow-up changes one thing. Send them one at a time and play between each so you can see what changed.
Add a jump on swipe up so I can hop over low walls.
Tip: If something breaks, say exactly what you see ("the ship goes through walls in the left lane"). That beats "it's broken" every time.
The first version was playable straight away, in one HTML file. For the Reel we sent a few small follow-ups: a self-playing demo mode (so the gameplay could be recorded), a closer chase camera and a colour fix for newer three.js versions. The finished file is 375 lines, and none of them were written by hand.
Tip: Ask Claude to explain any part ("explain how the walls are spawned") — it's a good way to learn game code without reading all of it.
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